Table Color Scales
Scale names and typical usage
Scales can have different modes:
- goodbad (Red-White-Green , typically absolute)
- Bad value: Red
- Neutral value: White
- Good value: Green
- goodokbad (Red-Orange-Green , typically relative)
- Bad value: Red
- Average value: Orange
- Good value: Green
- greatgoodokbad (Red-Yellow-Green-Cyan , typically absolute)
- Bad value: Red
- Average value: Yellow
- Good value: Green
- Great value: Cyan
- hotcold (Red-White-Blue , typically absolute)
- Low value: Blue
- Neutral value: White
- High value: Red
- lowmedhigh (Red-Orange-Blue , typically relative)
- Low value: Blue
- Medium value: Orange
- High value: Red
- blood (White-Red , typically absolute)
- Zero value: White
- High value: Red
- blue (White-Blue , typically absolute)
- Zero value: White
- High value: Blue
the format of the column information will be as follows column_name: Absolute/Relative, Linear/Logarithmic, scale_name[min, ...steps, max]
example: KD: Absolute, Linear, goodbad[0, 1, 2]
- column name is “KD”
- scale is Absolute
- scale is Linear
- color gradient is named “goodbad”
- Red=0, White=1, Blue=2
Friends Page
Your Friends
- total games: Relative, Logarithmic, lowmedhigh[0, max]
- total wins: Relative, Linear, lowmedhigh[0, max of wins/losses]
- total losses: Relative, Linear, lowmedhigh[0, max of wins/losses]
- winrate: Absolute, Linear, goodbad[35%, 50%, 65%]
- friend’s average performance score ±SD
- friend’s average performance score: Relative, Linear, goodbad[mean - 1.5, mean + 1.5]
- friend’s ±SD (standard deviation): Relative, Linear, goodbad[mean + 1.5, mean - 1.5]
- average game duration: Relative, Linear, lowmedhigh[mean - 120s, mean + 120s]
- total time spent: Relative, Linear, lowmedhigh[0, max]
Calendar History Page
Calendar Patterns
- Games per day: Relative, Linear, lowmedhigh[0, max]
Ranked Patterns
- Ranked games per day: Relative, Linear, lowmedhigh[0, max]
Hourly Patterns
- Hourly schedule: Relative, Linear, lowmedhigh[0, max]
- Winrate by hour: Absolute, Linear, goodbad[25, 50, 75]
Champions Page
Champions Played and stats for PvP games
- champion
- total games: Relative, Linear, lowmedhigh[0, max]
- wins: Relative, Linear, lowmedhigh[0, max of wins and losses]
- losses: Relative, Linear, lowmedhigh[0, max of wins and losses]
- winrate: Absolute, Linear, goodbad[35%, 50%, 65%]
- total KDA: Relative, Linear, goodokbad[mean - 1, mean + 1]
- average KDA±SD
- average KDA: Relative, Linear, goodokbad[mean - 1.5, mean + 1.5]
- ±SD: Relative, Linear, goodokbad[mean + 1.5, mean - 1.5]
- total KD: Absolute, Linear, goodbad[0.5, 1, 1.5]
- average KD: Relative, Linear, goodokbad[mean - 1, mean + 1]
- average KP: Absolute, Linear, goodbad[25%, 45%, 65%]
- first blood rate: Absolute, Linear, blood[0%, 10%, 20%]
- total cs/min: Absolute, Linear, greatgoodokbad[1, 3.5, 5.5, 7]
- average vision score/hour: Absolute, Linear, greatgoodokbad[20, 45, 70, 100]
- average gold/min: Relative, Linear, lowmedhigh[min, max]
- average game duration: Relative, Linear, lowmedhigh[30%tile, 90%tile]
- total time played: Relative, Linear, lowmedhigh[0, max]
- triples: Relative, Linear, blood[0, 1, max]
- quadras: Relative, Linear, blood[0, 1, max]
- pentas: Relative, Linear, blood[0, 1, max]
I like killing __
- kills against: Relative, Linear, blood[0, max]
- total games: Relative, Linear, lowmedhigh[0, max]
- kills per game: Relative, Linear, blood[0, max]
I keep getting killed by __
- deaths against: Relative, Linear, blue[0, max]
- total games: Relative, Linear, lowmedhigh[0, max]
- deaths per game: Relative, Linear, blue[0, max]
Items Page
Items you/your team/your teammates built
- # of appearances: Relative, Logarithmic, lowmedhigh[0, max]
- total games: Relative, Logarithmic, lowmedhigh[0, max]
- wins: Relative, Logarithmic, lowmedhigh[0, max of wins and losses]
- losses: Relative, Logarithmic, lowmedhigh[0, max of wins and losses]
- winrate: Absolute, Linear, goodbad[25%, 50%, 75%]
Kryptonite
- # of appearances: Relative, Logarithmic, lowmedhigh[0, max]
- total games: Relative, Logarithmic, lowmedhigh[0, max]
- wins against: Relative, Logarithmic, lowmedhigh[0, max of wins and losses]
- losses against: Relative, Logarithmic, lowmedhigh[0, max of wins and losses]
- winrate against: Absolute, Linear, goodbad[25%, 50%, 75%]
Kill/Death Locations Page
- where you get kills/die: Relative, Linear, lowmedhigh[0, max]