lol-docs

Public changelog website for

Table Color Scales

Profile tables no longer tint whole cells. Instead, a scaled number has a thin bar underneath it:

Columns not listed on this page (names, dates, links, queue names, etc.) have no bar.

Scales

Scale Colors Notes
goodbad Red → Grey → Green Centered. The bar grows left (red) or right (green) from the middle of the range. The bar uses its side’s full color, so a short bar is still clearly red or green.
goodokbad Red → Yellow → Green The colors at both ends are slightly muted (10% padding).
greatgoodokbad Red → Yellow → Green → Blue Bad → average → good → great.
lowmedhigh Red → Yellow → Blue Neutral amounts where “more” is not better or worse. Every lowmedhigh range starts from the high end, so high = red, low = blue. The colors at both ends are slightly muted (10% padding).
blood Grey → Red Zero → high.
blue Grey → Blue Zero → high.

Notation

Columns are listed as column: scale[first, ..., last].

Example: total KD: goodbad[0.5, 1, 1.5]

Record column

When a table has total games, wins and losses, those columns and the win rate are merged into one Record column (Record Against in “against” tables). Their individual color scales are not used. The Record column has a fixed layout:

Overview Page

Your way to play

  1. Record (total games, wins, losses and surrenders, win rate)
  2. average game duration: lowmedhigh[45:00, 15:00]
  3. total time spent: lowmedhigh[max, 0]

Your record book (match reports)

  1. result: Win in green, Loss in red
  2. team score: blue team’s score in blue, red team’s in red. Your team’s score is underlined.
  3. performance score: goodbad[-30, 30]
  4. throw/comeback gold difference: goodbad[-10k, +10k] (the peak gold difference; left when behind, right when ahead)

Friends Page

Your friends / The other side of the lobby

The two tables use the same scales. The first row is you (the baseline) and has no bars.

  1. Record (total games (% share), total wins, total losses, win rate)
  2. own average performance score ±SD
    • average: goodbad[your average − 1.5, your average + 1.5]
    • ±SD: goodbad[your SD + 1.5, your SD − 1.5] (a lower SD is more consistent, so it is green)
  3. friend’s / enemy’s average performance score ±SD: same scales as the previous column
  4. average game duration: lowmedhigh[45:00, 15:00]
  5. total time spent: lowmedhigh[max, 0]

Your friend groups

  1. Record (total games, total wins, total losses, win rate)

Champions Page

In every champion table, mean is the average over all rows, including role rows.

Results & combat

Your champions: results & combat

  1. Record (total games, wins, losses, win rate)
  2. total KDA: goodokbad[mean − 1, mean + 1]
  3. average KDA ±SD
    • average KDA: goodokbad[mean − 1.5, mean + 1.5]
    • ±SD: goodokbad[mean SD + 1.5, mean SD − 1.5]
  4. per game K / D / A: no bar (the sort buttons sort by kills, deaths or assists)
  5. total KD: goodbad[0.5, 1, 1.5]
  6. average KD: goodokbad[max(mean − 1, 0), mean + 1]
  7. average KP: goodbad[25%, 65%]
  8. first blood rate: blood[0%, 20%]
  9. triple / quadra / penta kills: blood[0, 1, max] (each column uses its own max, at least 1)
  10. average game duration: lowmedhigh[45:00, 15:00]

Your champions: economy & impact

  1. Record (total games, wins, losses, win rate)
  2. total cs / min: greatgoodokbad[1, 3.5, 5.5, 7]
  3. total cs (average per game): lowmedhigh[max, 0]
  4. average vision score / hour: greatgoodokbad[20, 50, 85, 125]
  5. average wards placed: lowmedhigh[max, 0]
  6. average gold / min: lowmedhigh[max, min]
  7. team damage %, team champion damage %, team objective damage %, team absorbed damage %, team gold share %: goodbad[10%, 20%, 30%]
  8. total ally damage shielded/healed: lowmedhigh[max, 0]
  9. team dragons: greatgoodokbad[0, 1.5, 2.25, 3]
  10. team barons: greatgoodokbad[0.2, 0.4, 0.6, 0.8]

Your champions: lifetime totals

  1. Record (total games, wins, losses, win rate)
  2. sum cs, sum vision score, sum wards placed: lowmedhigh[max, 0]
  3. D, F: lowmedhigh[max, 0] (one shared max for both summoner spells)
  4. Q, W, E, R: lowmedhigh[max, 0] (one shared max for all four abilities)
  5. sum damage, sum champion damage, sum objective damage, sum absorbed damage, sum ally damage shielded/healed: lowmedhigh[max, 0]
  6. sum time played: lowmedhigh[max, 0]

Team & matchups

When your team has a champion / When teammates play a champion

  1. Record (total games, wins, losses, win rate)

Your opposition

The enemy columns are colored from the enemy champion’s point of view, so green means that champion does well against you.

  1. Record Against (total games, wins against, losses against, win rate against)
  2. enemy total KDA: goodokbad[mean − 1, mean + 1]
  3. enemy average KDA: goodokbad[mean − 1.5, mean + 1.5]
  4. enemy total KD: goodbad[0.5, 1, 1.5]
  5. enemy average KD: goodokbad[max(mean − 1, 0), mean + 1]
  6. enemy average KP: goodbad[25%, 65%]
  7. Enemy FB%: blood[0%, 20%]
  8. enemy total cs / min: greatgoodokbad[1, 3.5, 5.5, 7]
  9. enemy average gold / min: lowmedhigh[max, min]
  10. ally team bans: blood[0, max]

How opponents perform against your champion / How you perform against an enemy champion

Choose a champion to see its table. The first table’s columns start with “enemy”, the second’s don’t. Otherwise they have the same scales, calculated per table.

  1. Record / Record Against (total games, wins, losses, win rate)
  2. total KDA: goodokbad[mean − 1, mean + 1]
  3. average KDA: goodokbad[mean − 1.5, mean + 1.5]
  4. per game K / D / A: no bar
  5. total KD: goodbad[0.5, 1, 1.5]
  6. average KD: goodokbad[max(mean − 1, 0), mean + 1]
  7. average KP: goodbad[25%, 65%]
  8. first blood rate / Enemy FB%: blood[0%, 20%]
  9. total cs / min: greatgoodokbad[1, 3.5, 5.5, 7]
  10. average vs / hour: greatgoodokbad[20, 50, 85, 125]
  11. average gold / min: lowmedhigh[max, min]
  12. team damage %, team champion damage %, team objective damage %, team absorbed damage %, team gold share %: goodbad[10%, 20%, 30%]

Relationships

My champion’s popping off! / My champion’s trolling me.

  1. ally winrate: goodbad[35%, 65%]
  2. enemy winrate: goodbad[35%, 65%]
  3. delta: goodbad[-40%, +40%]

I like killing…

  1. kills against: blood[0, max]
  2. total games: lowmedhigh[max, min]
  3. kills per game: blood[0, max]

I keep getting killed by…

  1. deaths against: blue[0, max]
  2. total games: lowmedhigh[max, min]
  3. deaths per game: blue[0, max]

Items Page

The same scales apply to every item table: your most-built items, your highest win-rate items, your team’s items, your teammates’ items and Kryptonite (enemy items).

  1. # of appearances: logarithmic, lowmedhigh[max, min]
  2. Record / Record Against (total games, wins, losses, win rate)

Heat maps

Grids on the Trends, Activity and Locations pages color the whole cell instead of drawing a bar. Hover or focus a cell to see its exact value. Each grid shows its color ramp next to it.